Monday, August 29, 2005

Teamwork and Stupid People

Ah, another two-topic post. Well, I guess that's because I didn't want to post before the game, so I had to post afterwards.

So, my first topic is actually stupid people, rather then teamwork. Today, at work, just before I got off, my coworker, who was there to relieve me, commented about some people who were sitting on top of the propane tank cage, smoking. Now, this is tree stupid things. First, they were smoking, which is deadly in and of itself, although it's a slow and expensive killer. Secondly, they were smoking around propane, which creates a very fast and painful death. Thirdly, they were doing it in such a place that it would harm me if the shit had hit the fan. That's a very bad thing, because, well, I like being alive, and unharmed.

So, enough of the stupid people (well, those stupid people), and on to teamwork, on in the instance of tonight's game, the lack thereof.

So, we finally arrived in the big town, and while inspecting our new place of residence, two of the PCs discover a giant cask in the basement, though, what they actually discovered was the passageway behind the giant cask. So, beyond the door is an iron portcullis, a trapped one at that. So, they try to open it, up, down, sideways, and finally, they try to disarm the trap, by setting it off. Very stupid, but that's not the point. The person didn't ask for advice, they just did what they wanted to, and didn't care one way or another.

So, after that, and an encounter with a hippogriff, another stupid person episode, we finally get out on the road, and about 12 miles from our destination (and 6 miles from the previous town), we find a wagon broken down on the side of the road. Two people go over to investigate, and discover the bloated bodies of a family of four, covered in pox scars. So, my character, takes a wide track upon hearing this information, and after a bit of an argument with another PC/Player about the potential of the "driver" being either one of the four dead or a fifth, unknown, person, we then begin to dispute if they might have come from the town we were headed towards.

I'm thinking, hey, they died twelve miles out of town, but only because the wagon broke, which meant that it was a fast death once it hit. Why? Because they were strong enough to leave the town, and get twelve miles, but not strong enough to walk the next six to the larger town. Fast and hard, that's what I think. Now, the other PC/Player insists that they might have travelled through the town, and that their driver might have gone off into the surrounding fields, even though the tracks do not suggest this theory. It's like he wants to argue with me.

Okay, so, diseased wagon, two potentially diseased teammates, and a potentially diseased town ahead of us. So, my character did what I thought was the wisest thing to do, I turned around, and rode as fast as the horse would take me towards the previous town, six miles back. Now, no-one else wants to come. Why? I don't know. So, I ride into town, and talk with the priest there, get information, and after a bit of diplomacy, get a single potion of Remove Disease, just in case.

Now, I then ride back to the group, who have since gone from two camps, exposed and non-exposed, to a single camp. So, my character stays a hundred feet away. And another PC/player, trying to get my goat, tries to come over. My character, being the paranoid person she is, threatens him if he does not stay away. She wanted to be alone, and he would not respect hat. So, after a safe night, it happens again the next day, and I threaten again, and he stays away. So, my character is always a hundred feet away, until, finally, we encounter battle, and the paranoia she feels about the disease is overcome by the camaraderie of the team, and she joins the battle.

So, yes, I split the team, and didn't work as part of said team, but that's because I tried to play the smart person and stayed away from the disease. These people died quickly from a disease, and she didn't want to die quickly as well.

But, it's only a game.

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